{"data":[{"type":"heading","data":{"format":"html","text":"Voxel"}},{"type":"text","data":{"format":"html","text":"<p>\u201e<a href=\"http:\/\/saymygame.com\/\">Voxel<\/a> sind wie Lego, nur dass man unendlich viele davon hat\u201c, sagt Sir Carma aus Paris. Der \u201eZw\u00f6lfj\u00e4hrige im K\u00f6rper eines 32-J\u00e4hrigen\u201c konstruiert aus den dreidimensionalen Pixeln liebevoll animierte Dioramen, digitale Wimmelbilder f\u00fcr alle, die von elektrischen Schafen tr\u00e4umen.<\/p>"}},{"type":"oembed","data":{"type":"twitter","url":"https:\/\/twitter.com\/Sir_carma\/status\/800363381744082948","html":"<blockquote class=\"twitter-tweet\"><p lang=\"en\" dir=\"ltr\">Here&#39;s a little animation of the Sci-Fi city I made! <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\">#madewithunity<\/a> <a href=\"https:\/\/t.co\/DdbECZQL3K\">pic.twitter.com\/DdbECZQL3K<\/a><\/p>&mdash; Sir_carma (@Sir_carma) <a href=\"https:\/\/twitter.com\/Sir_carma\/status\/800363381744082948?ref_src=twsrc%5Etfw\">November 20, 2016<\/a><\/blockquote>\n<script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n","custom":[],"label":"Twitter Post"}},{"type":"heading","data":{"format":"html","text":"Block\u2019hood"}},{"type":"text","data":{"text":"<p>Die Nachbarschaft als \u00d6kosystem zum Nachspielen: \u201e<a href=\"http:\/\/www.plethora-project.com\/blockhood\/\" target=\"_blank\">Block\u2019hood<\/a>\u201c (derzeit als early access) simuliert in isometrischen Szenarien komplexe Zusammenh\u00e4nge inklusive Ressourcenmanagement und versteht sich als wirklichkeitsrelevantes Bildungsprogramm \u2013 das tats\u00e4chlich Spa\u00df macht.<\/p>","format":"html"}},{"type":"imageservice","data":{"items":[{"id":"0\/Screenshot1553667png","service":"cloudinary","status":"clean","attributes":{"alt":"Block'hood","copyright":"Block'hood\/Plethora Project ","title":"Block'hood","caption":"Bildungsprogramm, das Spa\u00df macht: Block'hood.","tags":["Blockhood"]},"tags":["Blockhood"],"options":[],"info":[]}],"files":[null],"settings":{"ImageServicePresets":{"title":"","caption":"","alt":"","copyright":"","tags":""}}}},{"type":"oembed","data":{"type":"youtube","url":"https:\/\/www.youtube.com\/watch?v=4DQV9kJaQ-g","html":"<iframe width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/4DQV9kJaQ-g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>","custom":{"height":270},"label":"Youtube Post"}},{"type":"heading","data":{"format":"html","text":"Atelier Olschinsky"}},{"type":"text","data":{"format":"html","text":"<p>Die Designer von <a href=\"http:\/\/olschinsky.at\/\" target=\"_blank\">Atelier Olschinsky<\/a> aus Wien dekonstruieren die urbane Wirklichkeit in Pixel und setzen diese wieder zu komplexen Szenarien zusammen, die zu gleichen Teilen an M. C. Escher und William Gibsons dystopischen Sprawl erinnern. Limitierte Prints gibt es online <a href=\"http:\/\/artstore.olschinsky.at\/\" target=\"_blank\">hier<\/a>.<\/p>"}},{"type":"imageservice","data":{"items":[{"id":"0\/Pixel_City_02jpg","service":"cloudinary","status":"clean","attributes":{"alt":"Atelier Olschinsky, Pixel City","caption":"Illustration: Pixel City.","copyright":"Atelier Olschinsky","title":"Atelier Olschinsky","tags":["Olschinsky"]},"tags":["Olschinsky"],"options":[],"info":{"height":2935,"width":2000,"size":3520585,"format":"jpg","source":"http:\/\/res.cloudinary.com\/cond-nast-germany\/image\/upload\/v1491312094\/0\/Pixel_City_02jpg.jpg","created":"2017-04-04T13:21:34Z"}}],"settings":{"ImageServicePresets":{"title":"","caption":"","alt":"","copyright":"","tags":""}}}},{"type":"article","data":{"0":"articles\/41586"}}]}